The post-apocalyptic TV show is back to its platform, and it's safe to say that viewers were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's journey.
There was Lucy the vault dweller, attempting to act with integrity and discovering that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his organization's authority and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has completely shed any moral compass out in the irradiated wastes.
The debut season's conclusion unveiled a major secret about who helped cause the nuclear war that sealed a group of people in subterranean shelters for hundreds of years. It also posed plenty of questions open for the second season – and, on this occasion, expectations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Going into the first season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are coming in with more excitement and new expectations.”
The second season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it does reference the gamer's experience.
The Fallout TV series is praised for its tactile feel – its creators prioritized real props and environments were constructed, reflecting the improvised nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to seem like it’s tangible.”
In fact, virtually each creature you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly pretty frightening up close.
The Fallout series resonates because it is made by skilled directors who are also passionate gamers, alongside the original creators behind the video games. This mutual respect for the world is apparent in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This format will foster a new viewing experience, something the team themselves are eager to observe.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”
Riley Vance is a passionate esports journalist with over five years of experience covering major gaming events and interviewing top players worldwide.
Lynn Anderson
Lynn Anderson
Lynn Anderson
Lynn Anderson